Genshin Impact Artifacts Set List
Adventurer
2pc - Max HP increased by 1,000.
4pc - Opening chest regenerates 30% Max HP over 5s.
Archaic Petra
2pc - Gain a 15% Geo DMG Bonus.
4pc - Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain a 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time.
Berserker
2pc - CRIT Rate +12%
4pc - When HP is below 70%, CRIT Rate increases by an additional 24%.
Blizzard Strayer
2pc - Cryo DMG Bonus +15%
4pc - When a character attacks an enemy affected by Cryo, their CRIT Rate is increased by 20%. If the enemy is Frozen, CRIT Rate is increased by an additional 20%.
Bloodstained Chivalr
2pc - Physical DMG +25%
Brave Heart
2pc - ATK +18%
4pc - Increases DMG by 30% against enemies with more than 50% HP.
Crimson Witch of Flames
1pc - Gain a 15% Pyro DMG Bonus.
4pc - Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases 2-Piece Set effects by 50% for 10s. Max 3 stacks.
Defender's Wil
2pc - Base DEF +30%
4pc - Increases Elemental RES by 30% for each element present in the party.
Echoes of an Offering
2pc - ATK +18%
4pc - When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
4pc - When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Emblem of Severed Fate
2pc - Energy Recharge +20%
4pc - Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
Gambler
2pc - Elemental Skill DMG increased by 20%
4pc - Defeating an enemy has 100% chance to remove Elemental Skill CD. Can only occur once every 15s.
Gladiator's Finale
2pc - ATK +18%
4pc - If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Heart of Depth
2pc - Hydro DMG Bonus +15%
4pc - After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
Husk of Opulent Dreams
2pc - DEF +30%
4pc - A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s. When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.
Instructor
2pc - Increases Elemental Mastery by 80.
4pc - After using Elemental Skill, increases all party members' Elemental Mastery by 120 for 8s.
Lavawalker
2pc - Pyro RES increased by 40%
4pc - Increases DMG against enemies that are Burning or affected by Pyro by 35%.
Lucky Dog
2pc - DEF increased by 100.
4pc - Picking up Mora restores 300 HP.
4pc - Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
Martial Artist
2pc - Increases Normal Attack and Charged Attack DMG by 15%
Noblesse Oblige
2pc - Elemental Burst DMG +20%
4pc - Using an Elemental Burst increase all party members' ATK by 20% for 12s. This effect cannot stack.
Ocean-Hued Clam
2pc - Healing Bonus + 15%
4pc - When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for three seconds, accumulating the amount HP recovered from healing (including overflow healing).
At the end of the duration the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90 % of the accumulated healing. (This DMG is calculated similiraty to Reactions such as Electro charged and Superconduct, but is not affected by Elemental Mastery, Character Levels or Reaction Damage Bonuses.) Only One Sea Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing) There can be no more than one Sea-Dyed Foam active at any given time. This affect can still be triggered even when the character who is using this artifact is not on the field.
2pc - Physical DMG +25%
4pc - When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
Resolution of Sojourner
2pc - Physical DMG +25%4pc - When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
4pc - While protected by a shield, gain an additional 40% Normal and Charged Attack DMG.
Scholar
2pc - Energy Recharge +20%
4pc - Gaining Energy gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occurs once every 3s.
Shimenawa's Reminiscence
2pc - Energy Recharge +20%
4pc - Gaining Energy gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occurs once every 3s.
2pc - HP +20%
4pc - When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Tenacity of the Millelith
2pc - Energy Recharge
4pc - Using an Elemental Burst regenerates 2 Energy for other party members every 2s for 6s. This effect cannot stack.
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